Saturday, 31 August 2013

Dynamicly loaded texture2D and different surface formats

Dynamicly loaded texture2D and different surface formats

References

Reference NO 1

http://stackoverflow.com/questions/13646023/dynamicly-loaded-texture2d-and-different-surface-formats

Reference NO 2

http://msdn.microsoft.com/en-us/library/bb195815(v=xnagamestudio.10).aspx

Reference NO 3

http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx

Reference NO 4

http://xboxforums.create.msdn.com/forums/p/7492/39527.aspx

Reference NO 5

http://communistgames.blogspot.com/2010/12/dds-from-file-on-xna-40.html

Reference NO 6

http://www.rastertek.com/dx11tut05.html

Reference NO 7

http://www.glprogramming.com/red/chapter09.html

Reference NO 8

http://www.gamedev.net/topic/636883-xna-generate-mip-maps-with-texturefromstream/

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