Dynamicly loaded texture2D and different surface formats
References
Reference NO 1
http://stackoverflow.com/questions/13646023/dynamicly-loaded-texture2d-and-different-surface-formats
Reference NO 2
http://msdn.microsoft.com/en-us/library/bb195815(v=xnagamestudio.10).aspx
Reference NO 3
http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx
Reference NO 4
http://xboxforums.create.msdn.com/forums/p/7492/39527.aspx
Reference NO 5
http://communistgames.blogspot.com/2010/12/dds-from-file-on-xna-40.html
Reference NO 6
http://www.rastertek.com/dx11tut05.html
Reference NO 7
http://www.glprogramming.com/red/chapter09.html
Reference NO 8
http://www.gamedev.net/topic/636883-xna-generate-mip-maps-with-texturefromstream/
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